Notice how by step 3, the time HotAudio’s player calls appendBuffer, the data has already been decrypted by their JavaScript code. It has to be. The browser’s built-in AAC or Opus decoder doesn’t know a damn thing about HotAudio’s proprietary encryption scheme. It only speaks standard codecs. The decryption must happen in JavaScript before the data is handed to the browser.
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After selecting "Dismantle", the Unreal game client makes an HTTP request to the inventory service's dismantle endpoint. The body contains a JSON payload indicating the specific item being dismantled.